Intellectual Impaired

Students with intellectual impairment differ from other students in that they require more time to master new concepts, they often find it hard to learn multipart skills, and tend to learn fewer skills while attending school. Programs for intellectually impaired students vary depending on severity, but they should;

  • Access prior knowledge
  • Be age appropriate
  • Lots of time for hands on learning
  • Focus on areas of interest to the student
  • Tasks should be broken into small components
  • Learning should focus on the "Big Ideas"
  • Provide lots of review *Be interactive and multimedia based

Technology Supports:

  • Plan snacks, neighbourhood walks and other activities using text, images and video on the SMRT board
  • Create shared writing pieces on the SMART board by inserting digital images taken by the students and adding text or voice-over.
  • Reinforce routines by creating and reviewing daily schedules on the SMART board
  • Engage students with hands on activities using the virtual manipulatives found in the gallery collection of SMART Notebook software.
  • Supplement text on the SMART board with images, sound, and video.
  • Motivate students with curriculum focused interactive games for the SMART board created using SMART Notebook Software
  • Showcase student work with a document camera
  • Display and discuss 3D objects, images, maps, etc. using a document camera
  • Differentiate tests by adding audio, video, and images to questions created using Senteo interactive student response systems
  • Create more structure with a SMART Airliner that lets students manipulate the SMART board from their seats.
  • Save student work done at the SMART board and easily create a portfolio to document student progress over the year.
SMART Learning Marketplace

Using the SMART board and Notebook software, students can select healthy snacks from the "library" add them to a shopping list, then match text with the images before going on a shopping trip.

SMART Learning Marketplace

Import images from classroom science activities into Notebook software and use the SMART board as a tool for creating a shared writing activity that draws on students' prior knowledge.

The satalight™ is used as a very visual, tactile and auditory learning tool and as a learning center in a classroom, in the development of literacy, numeracy and transitional living skills. Cause and effect programs, that provide feedback when an individual touches a symbol on the satalight™ touch screen surface, is often used to help students progress in their learning and attention. Painting/drawing programs are also used, where students "finger-paint with no mess or cleanup needed."

Click here for examples of Satalight™ use in Low Incidence Populations

Contact our Education Team to assist with special needs products for the classroom